![]() You deal damage in a larger area when you reach the target. Only works with Axes and Swords.Ĭharges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Requires an Axe, Mace, Sceptre, Staff or Unarmed. The wave deals more damage to closer enemies. Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. Swings a two handed melee weapon in a circle, knocking back monsters around the character. Requires a Dagger, Claw or One-Handed Sword. You unleash an additional hit for each stage reached once the channelling ends. The damage is continually boosted while channelling. Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. Stop channelling to teleport to the illusion, dealing a final wave of damage. ![]() Waves of area damage frequently pulse along its path, based on your attack speed. You gain stages while it moves, until it stops at a maximum total distance. Cannot be supported by Multistrike.Ĭhannel to project an illusion which you steer. Requires an Axe, Mace, Sceptre, Sword or Staff. Enemies you would land on are pushed out of the way. Jump into the air, damaging and knocking back enemies with your weapon where you land. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Ī chilling circle of ice expands from the caster. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. If you get any skills that increase your lighting or elemental damage, it will increase the full lightning damage dealt by Galvanic Arrow. This gem makes it much easier to increase your damage. This causes Galvanic Arrow deal full lightning damage, instead of 50% lightning and 50% physical damage. This gem makes all of Galvanic Arrows physical damage turn to lightning damage. Galvanic arrow is a skill best used against nearby enemies. The arrows do not last long, and fizzle after a short duration. The burst damages close enemies and shoots three arrows in a cone infront of you. Release a ferocious burst of lightning from your bow. Because 50% of physical damage is already converted to fire from the skill gem, this causes all physical damage with Purifying Flame to deal elemental damage. Casting the spell again creates a wave that damages enemies standing on nearby Consecrated Ground.Ĭonverts 50% of Purifying Flame's physical damage to lightning damage, as well as providing extra lightning damage based on your physical damage. Because 50% of physical damage is already converted to lightning from the skill gem this causes all physical damage with Smite to deal lightning damage instead.Īn area of effect spell that deals physical and fire damage in an area and creates Consecrated Ground. Smite also grants an aura on hit which provides additional lightning damage to you and your allies for a short duration.Ĭonverts 50% of Smite's physical damage to lightning damage, as well as providing extra lightning damage based on your physical damage. ![]() Throws a trap that when triggered creates several small explosions that deal physical and fire damage to nearby enemies.Ĭonverts 50% of Explosive Trap's physical damage to lightning damage, as well as providing extra lightning damage based on your physical damage.Ī melee attack that causes lightning to strike a targeted location or nearby enemy, dealing area of effect damage. A physical based projectile spell that launches several projectiles in an arc in front of the caster.Ĭonverts 50% of Ethereal Knives' physical damage to lightning damage, as well as providing extra lightning damage based on your physical damage.
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